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Framatube

Framasoft PeerTube platform. Framasoft is a non-profit that promotes and spreads free culture in general, and free-libre software in particular. Please do not ask some accounts on Framatube.org, this is a private instance! If you want an account to share videos on another PeerTube platform, please go to https://joinpeertube.org/instances?profile=video-maker and find a PeerTube platform that fit your needs. To contact us : https://contact.framasoft.org/#peertube Merci de ne pas nous demander de vous ouvrir un compte sur Framatube ! Framatube est une instance privée sur laquelle nous mettons nos vidéos. Si vous voulez un compte pour partager des vidéos sur une plateforme PeerTube, merci de vous rendre sur https://joinpeertube.org/instances?profile=video-maker pour en choisir une ouverte aux inscriptions. Pour nous contacter : https://contact.framasoft.org/fr/#peertube

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Aktuelle Beiträge (Live-Vorschau)

20 Beiträge geladen
NEU Herbtsbepflanzung fertig (2026)

Dieses Video steht in Verbindung mit den #WorTüfteleien -Blogworten_This video are connected with the #WorTüfteleien -blogwords: "Herbstbepflanzung fertig(2026)" :https://www.wortuefteleien.de/herbstb

26.09.2026
12:24 Uhr
26.09.2026
10:31 Uhr
26.09.2026
09:28 Uhr
Souveraineté de l'IA du data center à l'inférence

La souveraineté de l'IA doit se considérer de bout en bout, du hardware au modèle en passant par le logiciel. Nous sommes très heureux d’accueillir en keynote Jean-Baptiste Kempf qui par son parcours

25.09.2026
16:30 Uhr
M. Sébastien Lescop, directeur général de la société Cloud Temple

Commission des finances : Financement de la souveraineté numérique du 23 septembre 2026 Source : https://videos.assemblee-nationale.fr/video.19455919_6ab3caf6b3329.commission-des-finances--financement

25.09.2026
15:44 Uhr
hatniX spielt „American Truck Simulator“ South Dakota

SCS Software hat das South Dakota DLC für den „American Truck Simulator“ veröffentlicht, das ich euch hier vorstelle. Wir besuchen unter anderem auch Mount Rushmore. Ich spiele die native Linux Versio

25.09.2026
08:42 Uhr
Every Hair Deliberate: A Photoreal Cat in Hair Curves — BCON26

"Every Hair Deliberate: A Photoreal Cat in Hair Curves" by Steve Chow, Alex Parker at Blender Conference 2026 British Shorthair fur is short, dense and plush, which sounds simple and turns out to be o

25.09.2026
02:00 Uhr
3D-to-2D Animation Smear Effect Technique Based on Japanese Hand-Drawn Style — BCON26

"3D-to-2D Animation Smear Effect Technique Based on Japanese Hand-Drawn Style" by Shu-Ting Lin at Blender Conference 2026 Based on my own SIGGRAPH Asia 2024 poster, this talk presents a method that ge

25.09.2026
02:00 Uhr
Curiosity: The Distance Between Dreaming and Doing — BCON26

"Curiosity: The Distance Between Dreaming and Doing" by Eynn Barrios at Blender Conference 2026 This talk is about curiosity and how it's been the driving force behind every stage of my Blender journe

25.09.2026
02:00 Uhr
PBRT 2: Creating and Working with Large Scenes — BCON26

"PBRT 2: Creating and Working with Large Scenes" by Gustaf Waldemarson at Blender Conference 2026 Today, Blender is undeniably one of the best tools out there for a large swathe of graphics related ta

25.09.2026
02:00 Uhr
Mathemagics: Building Assets for Realtime Effects — BCON26

"Mathemagics: Building Assets for Realtime Effects" by John Einselen at Blender Conference 2026 How does a technical artist approach realtime effects? Using examples from an immersive XR headset exper

25.09.2026
02:00 Uhr
From Vertex to T. Rex: 3D Printing My Own Hall of Dinosaurs — BCON26

"From Vertex to T. Rex: 3D Printing My Own Hall of Dinosaurs" by Alex Chamberlain at Blender Conference 2026 As billionaire collectors edge out public institutions for the ownership of priceless fossi

25.09.2026
02:00 Uhr
How Blender Changed Theatre — BCON26

"How Blender Changed Theatre" by Marcus Möller at Blender Conference 2026 In this talk, Marcus Möller, a Stage Design student at the Academy of Fine Arts Vienna, explores how modern 3D tools establish

25.09.2026
02:00 Uhr
Imposter Syndrome — BCON26

"Imposter Syndrome" by Thomas R Murphy at Blender Conference 2026 While optimizing EEVEE Next for the UP Blender Game Engine, Tom developed an imposter-card shader and add-on to streamline asset creat

25.09.2026
02:00 Uhr
GN-to-UV: Hacking Coordinates with Geometry Nodes — BCON26

"GN-to-UV: Hacking Coordinates with Geometry Nodes" by Jindřich Olšar at Blender Conference 2026 This classroom talk demonstrates how to weaponize Geometry Nodes as a non-destructive data-processing l

25.09.2026
02:00 Uhr
Headless Heads: Calibrated Digital Human Pipelines with Cycles — BCON26

"Headless Heads: Calibrated Digital Human Pipelines with Cycles" by Patrick Anderson at Blender Conference 2026 This presentation will look at how Electronic Arts’ applied research team use their expe

25.09.2026
02:00 Uhr
Building Procedural Simulation Environments — BCON26

"Building Procedural Simulation Environments" by Felipe Oliveira Ribas at Blender Conference 2026 Ray-tracing simulations are becoming faster and more accessible through modern graphics processing uni

25.09.2026
02:00 Uhr
OpenPBR: Road to Expressive and Interoperable Material Models — BCON26

"OpenPBR: Road to Expressive and Interoperable Material Models" by Sebastian Herholz, Weizhen Huang at Blender Conference 2026 Introducing OpenPBR, Blender’s upcoming surface shading model aiming at k

25.09.2026
02:00 Uhr
Practical XR Bridge to Blender Spatial Workflows — BCON26

"Practical XR Bridge to Blender Spatial Workflows" by Ruoya Sheng, Junfeng She at Blender Conference 2026 This presentation highlights the past year's progress in Blender XR and introduces a frictionl

25.09.2026
02:00 Uhr
Cella: 3D Data Visualization for Plant Single-Cell Transcriptomics — BCON26

"Cella: 3D Data Visualization for Plant Single-Cell Transcriptomics" by Sampo Muranen at Blender Conference 2026 Recent advancements in single-cell RNA sequencing have facilitated the possibility of a

25.09.2026
02:00 Uhr