This platform hosts videos created by and for the Blender Foundation: Open Movies, Blender Studio work and behind the scenes, Development and release updates, Blender Conference talks, Educational content
"Blender JAM: A Collective Animation Experiment" by Eli Rabinovich at Blender Conference 2026 The Blender JAM returns with its most ambitious challenge yet! *bring your laptop to participate = it will
"SciExplorer: From Microscopy Data to Interactive Scientific Visualisation" by Alisa Ovsiannikova at Blender Conference 2026 Just as telescopes reveal the wonders of our cosmos, microscopes uncover th
"The Colleagtion: Phygital, Self-Funded and Lightning Fast" by Egor Basiubin, Nidzhat Guseynov at Blender Conference 2026 A guided tour of the Blender pipeline of 1 ½ animators & Co., which makes
"Scientific Data on Surfaces" by Nicole Feng at Blender Conference 2026 I'm a computer scientist working in "geometric computing", meaning I develop algorithms for working with geometric data like mes
"Designing Lattice Infills to Control Mechanical Behaviour" by Mehmet Kala at Blender Conference 2026 Mehmet Kala will present his procedural lattice generation system that explores how geometry can d
"2D Comic Style in 3D: Shapes! Lines! Shading!" by Sacha Goedegebure at Blender Conference 2026 This talk explores the process of reconstructing a personal 2D comic style within a 3D workflow. This in
"Porting Blender to Android" by Jonas Holzman at Blender Conference 2026 This presentation will give an overview of the Android Platform Support project. Reporting on current progress, showcasing an e
"APX & AVX10: The Next Evolution of x86" by Leonhard Rannabauer at Blender Conference 2026 The x86 CPU instruction set continues to evolve with new extensions that matter for performance-critical
"Protecting Creative Momentum: When the 'Wrong' Way Is the Right Way" by Mike Yakovlev at Blender Conference 2026 This talk is a candid, vulnerable case study of how I diagnosed my creative burnout fo
"Vtubing Using EEVEE/Cycles DLSS" by Tse Cheng at Blender Conference 2026 We use Blender as VTubing engine, connecting motion data through the VMC protocol. We have created several useful tools, sampl
"Intel Open Image Denoise 3: Fast Temporal Denoising & Supersampling in Cycles" by Christoph Neuhauser at Blender Conference 2026 Intel Open Image Denoise (OIDN) is an open-source software library
"From Scene to Sensor: Synthetic LiDAR for Autonomous Systems" by Michael Schwingshackl at Blender Conference 2026 Building high-quality LiDAR datasets for autonomous systems is slow, expensive, and r
"Integrated Design Workflows for Architectures" by Arcangelo Gabriele D'Alessandro at Blender Conference 2026 Throughout my career, I have explored and developed unconventional workflows to maintain g
"Fall of Reach - Guide to Epic Sci-Fi for Small Studios" by Julien Blarel at Blender Conference 2026 Can small teams succeed where Hollywood fails? Increasingly the answer is yes. But some projects st
"Cella: 3D Data Visualization for Plant Single-Cell Transcriptomics" by Sampo Muranen at Blender Conference 2026 Recent advancements in single-cell RNA sequencing have facilitated the possibility of a
"Practical XR Bridge to Blender Spatial Workflows" by Ruoya Sheng, Junfeng She at Blender Conference 2026 This presentation highlights the past year's progress in Blender XR and introduces a frictionl
"OpenPBR: Road to Expressive and Interoperable Material Models" by Sebastian Herholz, Weizhen Huang at Blender Conference 2026 Introducing OpenPBR, Blender’s upcoming surface shading model aiming at k
"Building Procedural Simulation Environments" by Felipe Oliveira Ribas at Blender Conference 2026 Ray-tracing simulations are becoming faster and more accessible through modern graphics processing uni
"Headless Heads: Calibrated Digital Human Pipelines with Cycles" by Patrick Anderson at Blender Conference 2026 This presentation will look at how Electronic Arts’ applied research team use their expe