This platform hosts videos created by and for the Blender Foundation: Open Movies, Blender Studio work and behind the scenes, Development and release updates, Blender Conference talks, Educational content
Hola Community! Pablo here. Let's see what's new in Blender. What's New Changelog and Q&A: https://forum.blender.org/t/grease-pencil-performance-blender-today-live-293/46366?sort=old 0:00:00 Intro
Bobbypills is an expanding animation studio located in Paris, with a specialization in 2D adult animation. Created in 2017, the studio already produced three unique series in its very first year, achi
Blender 5.3 is out! And Jonathan Lampel and Wayne Dixon from @cg_cookie are here to show you (almost) everything that's new. For the full list visit: https://www.blender.org/download/releases/
Hola Community! Pablo here. Let's see what's new in Blender. This is all possible thanks to your donations. If you like what you see, keep it going at fund.blender.org 🧡 What's New Changelog and Q&
What's New Changelog and Q&A: https://devtalk.blender.org/t/blender-today-291-huge-sequencer-improvements-projects-in-blender-5-3/45975?sort=old BlenderToday is a live show highlighting the latest
Get a glimpse of Blender Conference 2026! Explore the atmosphere, innovative projects, and the collaborative spirit that bring this annual gathering to life. Video by Maaike Kleverlaan and Harukaze Le
Hola Community! Pablo here. Let's see what's new in Blender. This is all possible thanks to your donations. If you like what you see, keep it going at fund.blender.org 🧡 Q&A: https://devtalk.blend
Follow the Blender Studio team through a wide range of activities: from releasing the OVERGROWN teaser and preparing for #BCON26 to making Studio merch and working on Cowboi, the 18th Open Movie. Lear
"Every Hair Deliberate: A Photoreal Cat in Hair Curves" by Steve Chow, Alex Parker at Blender Conference 2026 British Shorthair fur is short, dense and plush, which sounds simple and turns out to be o
"3D-to-2D Animation Smear Effect Technique Based on Japanese Hand-Drawn Style" by Shu-Ting Lin at Blender Conference 2026 Based on my own SIGGRAPH Asia 2024 poster, this talk presents a method that ge
"Curiosity: The Distance Between Dreaming and Doing" by Eynn Barrios at Blender Conference 2026 This talk is about curiosity and how it's been the driving force behind every stage of my Blender journe
"PBRT 2: Creating and Working with Large Scenes" by Gustaf Waldemarson at Blender Conference 2026 Today, Blender is undeniably one of the best tools out there for a large swathe of graphics related ta
"Mathemagics: Building Assets for Realtime Effects" by John Einselen at Blender Conference 2026 How does a technical artist approach realtime effects? Using examples from an immersive XR headset exper
"From Vertex to T. Rex: 3D Printing My Own Hall of Dinosaurs" by Alex Chamberlain at Blender Conference 2026 As billionaire collectors edge out public institutions for the ownership of priceless fossi
"How Blender Changed Theatre" by Marcus Möller at Blender Conference 2026 In this talk, Marcus Möller, a Stage Design student at the Academy of Fine Arts Vienna, explores how modern 3D tools establish
"Imposter Syndrome" by Thomas R Murphy at Blender Conference 2026 While optimizing EEVEE Next for the UP Blender Game Engine, Tom developed an imposter-card shader and add-on to streamline asset creat
"GN-to-UV: Hacking Coordinates with Geometry Nodes" by Jindřich Olšar at Blender Conference 2026 This classroom talk demonstrates how to weaponize Geometry Nodes as a non-destructive data-processing l
"Headless Heads: Calibrated Digital Human Pipelines with Cycles" by Patrick Anderson at Blender Conference 2026 This presentation will look at how Electronic Arts’ applied research team use their expe
"Building Procedural Simulation Environments" by Felipe Oliveira Ribas at Blender Conference 2026 Ray-tracing simulations are becoming faster and more accessible through modern graphics processing uni
"OpenPBR: Road to Expressive and Interoperable Material Models" by Sebastian Herholz, Weizhen Huang at Blender Conference 2026 Introducing OpenPBR, Blender’s upcoming surface shading model aiming at k